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 Noc'toriah

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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Noc'toriah   7/19/2012, 10:44 am





Orbable - Nether Bolt

Effect - Launch a pulse of negative energy that search for enemies and drain their life. Deal 25 damage and heal half value to the necromancer. Briefly slow movement speed by 25%

Note:
-The bolt will travel 1000 range (non homing) and if hit or run maximum distance it will keep bouncing to another enemy until it travel a total of 500 range. (homing projectile)
-Does not hit trees.
-Bolt travel at 400 ms. Second bolt travel at 600 ms.


Cooldown: 5 seconds
Slow duration: 3 seconds


Special
- Ancient Tomb

Effect - Summon a tombstone at targeted point. Upon summoned, it will raise a spirit to haunt an enemy hero nearby. The spirit drain 5-15hp/second and 5% movement speed/seconds, and give initial 25% slow upon latching. If the haunted hero leave the haunting area, the spirit will search for another hero.

Note:
-The tombstone last 5 seconds after fully raised.
-Took 2 seconds for the tombstone to fully raised.
-The spirit search enemy hero with lowest health in 450 range from the tombstone.
-After the tombstone is end, the spirit will travel to the necromancer and heal him equal to half amount drained.
-If the necromancer is still dead before the spirit reach him, the spirit vanish.
-Speed bonus last for 5 seconds, initial slow does not transferred.
-If the tombstone is destroyed, the spirit die instantly.
-Tombstone have (necromancer level x 10) + 100 hp, and 10 armor.

cooldown: 15 seconds.



Ultimate - Gate of Twisting Nether

Effect - Unleash the twisting nether toward nearby enemies. Create a circle of energy around Noc'toriah, deal 50 - 100 damage to all enemy caught in its area, and extra up to 75 damage depend on how close they are. Afterward, it summon spirits to drain all enemy nearby while drawing them closer toward the necromancer.

Note:
-Area of effect is 500 range from the necromancer, and it follow him if he is moved.
-If the necromancer dies, the spell ends.
-Any life drained will instantly transferred to Noc'toriah. Life drained is equal to tombstone spirit, and transfer at full value.
-The spirit does not slow. Instead, all enemy in aoe is pulled at 200 ms toward the necromancer.
-After cast, start a very obvious animation of "deadly spell incoming" (the animation of flamestrike before is erupt seems nice), after one second the damage is dealt, spirits spawn instantly, and enemy start pulled.

Last 5 seconds.
Cooldown of 25 seconds.


Last edited by Strange_Kid on 7/22/2012, 11:05 pm; edited 1 time in total
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   7/19/2012, 10:45 am

finally done Very Happy
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Sven2k
Admin


Posts : 107
Join date : 2012-06-27
Location : \/arna - |3ulgaria

PostSubject: Re: Noc'toriah   7/20/2012, 3:25 am

Moved to hero suggestions.
Also here's a cookie for your contribution Wink
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   7/20/2012, 7:34 pm

any comment? too strong? too weak? anything? ._.
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Sven2k
Admin


Posts : 107
Join date : 2012-06-27
Location : \/arna - |3ulgaria

PostSubject: Re: Noc'toriah   7/20/2012, 11:32 pm

I'll make a review when I get back in town Wink
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FrostSnake
Creator Of AimWars
Creator Of AimWars


Posts : 40
Join date : 2012-06-27
Age : 23

PostSubject: Re: Noc'toriah   7/21/2012, 2:45 am

The orbable is nice, the sub-ability is nice too, but the ultimate....its effect is good, but no instant damage please, every spell should have a way to evade without immunity spells (currently trying to find a fix to Thunderus Ultimate)
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   7/22/2012, 11:10 pm

okay, changed a bit.
before: cast spell, instantly damage, one sec delay, spawn spirit and pull start.
now: cast spell, one sec delay, the initial damage, spawn spirit and pull.

however this way activate shield when the animation pop will evade the main damage, way too easy to dodge ._.

open a new way of usage: cast, wait a bit, blink, profit!
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   8/2/2012, 8:59 pm

still waiting for a comment ._.
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Leguan16



Posts : 20
Join date : 2012-08-21

PostSubject: Re: Noc'toriah   8/23/2012, 7:01 pm

Cool concept.
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   8/24/2012, 8:28 pm

anyone have the link to current heroes background story? So i can make one for mine Very Happy
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Sven2k
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Posts : 107
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PostSubject: Re: Noc'toriah   8/26/2012, 6:42 am

The BGs are still under construction. Currently only Eza and Narr have their story about 80-90% finished. Though I'll tell you this, every hero's powers come from the same source though due to their surroundings or other factors the mystic energy gives them different abilities.
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   8/26/2012, 6:31 pm

can give more details about this "mystic energies"? i might be able to help constructing the background stories.
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Sven2k
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PostSubject: Re: Noc'toriah   8/27/2012, 3:32 am

We're still keeping everything secret, the story will finally be reviewed either in this version or 2.1 ooooooor AimWars the Game.
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   8/27/2012, 4:37 pm

oh okay, I'll just construct some basic stories first.

What is this aimwars the game?
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Sven2k
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PostSubject: Re: Noc'toriah   8/27/2012, 9:21 pm

We're going to make AimWars into a stand alone game ^^
Though we first have to go through some financial and technical difficulties and some other things.
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Strange_Kid



Posts : 19
Join date : 2012-07-19

PostSubject: Re: Noc'toriah   8/27/2012, 11:29 pm

oh I see. War3 engine is going to die when dota 2 is released.
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Sven2k
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Posts : 107
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PostSubject: Re: Noc'toriah   8/28/2012, 2:48 am

Yep, so if we want to have an audience we must move forward as well ^^
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