Hi guys, I'm sorry it's not going to be fancy like the others, I have a lot of work to do today and I really wanted to get the idea out so here it is.
Voodoo Blast. Bluezuh'lu summons an unstable amount of healing voodoo energies which is able to damage enemies as well.
Base Damage: 10 (magical)
Base Heal: 10 (if it's passed through any units 10 + 10xnumber of units hit, if healing an ally) For example if you have 5 allies in front of you and it hits all 5, they would be healed 10, 20, 30, 40, 50. If it were enemies, they all just take 10 damage.
Max range of 1250.
Missile speed of 750.
Does not collide on units.
Does not collide on trees.
Too Much Mojo. Phoenix-fire based passive. Deals 5 magical damage to nearby units every 2 seconds, units afflicted with this will take 2 damage per second for 2 seconds. Damage type: Magical.
Big Bad Wards.
6 piercing damage per ward, each ward has a 50% reduced version of your Sub-Ultimate.
Duration: 4 seconds
Attack speed: One per 2 seconds
Summons 3 wards per enemy hero within a 750-900 AoE.
This is intended to give you both physical and magical damage with your ultimate, which I thought would be a unique aspect to this hero.